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NotAMagnet

4
Posts
A member registered Apr 26, 2022

Recent community posts

Your project looks visually pretty impressive.  I really like the shadows and day/night lighting cycle.

Your level loading being based on bitmaps is pretty clever, but once you start relying on more than one bitmap, both of which need to correspond to each other (for locations of collision, etc.), it might make more sense to create a more custom level editing tool so that it's easier to specify some of the metadata required.  Have you looked at all into that?  I see you're already using Dear Imgui for parts of your code, that's something that could make such a tool easier to build.

I didn't see any source code download link.  Is your code available somewhere?  Based on the code visible in your video, it looks fairly readable, but like you said, some of your level loading code is a bit complicated.

Overall, looks good!

Looks very visually impressive.  The lighting/shadowing effects look great.  The clouds look very realistic, and I love the ImGui layer for tweaking the values.

Your code is also reasonably easy to follow.  Well done!

The game was a bit dark, but I was able to find and kill all the precious cans.  The underwater effect is pretty neat.  Maybe adding some light sources would help though.  Maybe even with some underwater caustics effects :).

Your code looks relatively well structured, and fairly easy to follow.  Although it could potentially be more data driven, many things seem hard coded.  But it looks decent overall.

I like your clever use of a bitmap to represent level data.  That's similar to how Wolfenstein 3d was developed.

I'm getting a fairly low frame rate on my machine.  Have you looked at performance or optimizations at all? I'm curious where any bottlenecks could be.

The dark and thick fog makes it hard to see much, but that really does set a specific mood.  There doesn't appear to be a whole lot of gameplay to support it though.

From a tech perspective, it looks impressive.  I would like to be able to look at the source code, I don't see it attached in the download? Or did I just miss it?